[ MainThread ] The Office 1.0.6.5 S
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Intel Corporation
[ MainThread ] ...Processor: Pentium IV
[ MainThread ] ...CPU Speed: 2992 MHz
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] ......SSE2
[ MainThread ] ......HTT
[ MainThread ] ......SSE3
[ MainThread ] Ending CPU Detection
[ MainThread ]
[ MainThread ] Operating System: Supported
[ MainThread ] ...Microsoft Windows XP
[ MainThread ] ...Professional
[ MainThread ] ...Service Pack 2 (Build 2600)
[ MainThread ]
[ MainThread ] File::loadArchive( data.mjz )
[ MainThread ] File::loadArchive( locale/english.mjz )
[ MainThread ] Strings File path1 = english
[ MainThread ]
[ MainThread ] [Engine]: Initialize
[ MainThread ] ---------------------------------------------------------
[ MainThread ]
[ MainThread ] [inpSubsystem] Initializing...
[ MainThread ] ...[Mouse] Initialization: Success!
[ MainThread ] ...[Keyboard] Initialization: Success!
[ MainThread ] ...LoadLibrary( xinput9_1_0.dll ): Success
[ MainThread ] ...[Controller] Initialization: Success!
[ MainThread ] [inpSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [gfxSubsystem] Initializing...
[ MainThread ] ...LoadLibrary( gfx_dx9.dll ): Failed: The specified module could not be found.
[ MainThread ]
[ MainThread ] ...LoadLibrary( gfx_dx8.dll ): Success
[ MainThread ] Validating DirectX 8 Driver...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...d3d->GetAdapterCount(): 1
[ MainThread ] ...Adapter[ 0 ]: Hardware Rasterization
[ MainThread ] ......Source Blending Caps:
[ MainThread ] .........D3DBLEND_ZERO
[ MainThread ] .........D3DBLEND_ONE
[ MainThread ] .........D3DBLEND_SRCALPHA
[ MainThread ] .........D3DBLEND_DESTCOLOR
[ MainThread ] ......Dest. Blending Caps:
[ MainThread ] .........D3DBLEND_ZERO
[ MainThread ] .........D3DBLEND_ONE
[ MainThread ] .........D3DBLEND_SRCCOLOR
[ MainThread ] .........D3DBLEND_INVSRCALPHA
[ MainThread ] ......Shade Caps:
[ MainThread ] .........D3DPSHADECAPS_ALPHAGOURAUDBLEND
[ MainThread ] .........D3DPSHADECAPS_COLORGOURAUDRGB
[ MainThread ] ......Texture Caps:
[ MainThread ] .........D3DPTEXTURECAPS_ALPHA
[ MainThread ] ......Texture Address Caps:
[ MainThread ] .........D3DPTADDRESSCAPS_CLAMP
[ MainThread ] .........D3DPTADDRESSCAPS_WRAP
[ MainThread ] ......Texture Max Width: 2048
[ MainThread ] ......Texture Max Height: 2048
[ MainThread ] Validation: Success!
[ MainThread ] ...[gfxDeviceList] Initializing...
[ MainThread ] ......Direct3DCreate8(): Success!
[ MainThread ] ......Device Count: 1
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Initializing...
[ MainThread ] .........Monitor: \\.\DISPLAY1
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Initialization: Success
[ MainThread ] ...[gfxDeviceList] Initialization: Success
[ MainThread ] ...LoadLibrary( img_tga ): Success
[ MainThread ] ...LoadLibrary( img_jpg ): Success
[ MainThread ] ...LoadLibrary( img_png ): Success
[ MainThread ] [gfxSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [snd3dSubsystem] Initializing...
[ MainThread ] ...LoadLibrary( snd3d_fmod ): Success
[ MainThread ] ...FMOD::Memory_Initialize(): Success
[ MainThread ] ...FMOD::System_Create(): Success
[ MainThread ] FMOD Version: 4.6.0
[ MainThread ] ...FMOD::System::setFileSystem(): Success
[ MainThread ] ...Driver (1): [Realtek HD Audio Back output]
[ MainThread ] ......Hardware: Emulated
[ MainThread ] ......Multichannel: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM16 Output: Supported
[ MainThread ] ......PCM24 Output: Supported
[ MainThread ] ......PCM32 Output: Supported
[ MainThread ] ......PCM Float Output: Supported
[ MainThread ] ......EAX 2 Reverb: Unsupported
[ MainThread ] ......EAX 3 Reverb: Unsupported
[ MainThread ] ......EAX 4 Reverb: Unsupported
[ MainThread ] ......I3DL2 Reverb: Unsupported
[ MainThread ] ......Limited Reverb: Unsupported
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] ...Driver (2): [Realtek HD Audio Front output]
[ MainThread ] ......Hardware: Emulated
[ MainThread ] ......Multichannel: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM16 Output: Supported
[ MainThread ] ......PCM24 Output: Supported
[ MainThread ] ......PCM32 Output: Supported
[ MainThread ] ......PCM Float Output: Supported
[ MainThread ] ......EAX 2 Reverb: Unsupported
[ MainThread ] ......EAX 3 Reverb: Unsupported
[ MainThread ] ......EAX 4 Reverb: Unsupported
[ MainThread ] ......I3DL2 Reverb: Unsupported
[ MainThread ] ......Limited Reverb: Unsupported
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] ...FMOD::System::setSpeakerMode(): Success
[ MainThread ] ...FMOD::System::init(): Success
[ MainThread ] ...FMOD::System::set3DSettings(): Success
[ MainThread ] ......Memory Managment: Memory Manager
[ MainThread ] ......File System: MJZ
[ MainThread ] ......FMOD Channel Count: 100
[ MainThread ] ......2D Hardware Channels: 32
[ MainThread ] ......3D Hardware Channels: 32
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] [snd3dSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [Engine]: Running
[ MainThread ] ---------------------------------------------------------
[ MainThread ] [Engine] Create Engine Window "The_Office"...
[ MainThread ] ...RegisterClass( MJLIBS_Platform_Window ): Success
[ MainThread ] ...CreateWindowEx( The_Office ): Success
[ MainThread ] ...CreateWindowEx( RenderControl ): Success
[ MainThread ] ...[gfxRenderer_Master] Initializing...
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 217,055,232
[ MainThread ] .........Texture Total Memory Limit: 217,055,232
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ...[gfxRenderer_Master] Initialization: Success
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 217,055,232
[ MainThread ] .........Texture Total Memory Limit: 217,055,232
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] [Engine] Create Window "The_Office": Success
[ MainThread ]
[ MainThread ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/profile_list/list_item_label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Output Folders:
[ MainThread ] ...Cache: "C:\Documents and Settings\All Users\Application Data\MumboJumbo\office\"
[ MainThread ] ...Common App. Data: "C:\Documents and Settings\All Users\Application Data\MumboJumbo\office\"
[ MainThread ] ...User Data: "H:\\MumboJumbo\office\"
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] Beginning Application Loop
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ BGLoader ] Error: Failed to load asset: 'data/game/characters/player/michael/menuanims.spr'
[ BGLoader ] Warning: uiSprite::setSpriteName(data/game/characters/player/michael/menuanims.spr): Failed to create sprite.
[ BGLoader ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/profile_list/list_item_label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: StringTable::translate( Joshua Gonzalez ): Value not found.
[ MainThread ] Warning: GVFile: data/interface/profile_list/list_item_label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/unique_select/header.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/unique_select/body.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Error: uiBioDialog::_findToggles_r: Invalid Toggle Button Name 'Button_Back'
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/options/pulldown/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: StringTable::translate( 800 x 600 ): Value not found.
[ MainThread ] Warning: GVFile: data/interface/options/pulldown/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: StringTable::translate( 1024 x 768 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1152 x 864 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1280 x 600 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1280 x 720 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1280 x 768 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1280 x 960 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1280 x 1024 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 864 x 1152 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 960 x 1280 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1024 x 1280 ): Value not found.
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 1024x1280 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 178,257,920
[ MainThread ] .........Texture Total Memory Limit: 178,257,920
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] Warning: GVFile: data/interface/options/pulldown/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 1280x1024 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 201,326,592
[ MainThread ] .........Texture Total Memory Limit: 201,326,592
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] Warning: GVFile: data/interface/options/pulldown/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: StringTable::translate( ???????? ): Value not found.
[ BGLoader ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/map/button_label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/map/button_level_text.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/map/stage.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/map/header.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/map/body.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: StringTable::translate( 1-2 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1-3 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1-4 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1-5 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1-6 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1-7 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 1-8 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 500 ): Value not found.
[ MainThread ] Warning: StringTable::translate( Stage 1: ): Value not found.
[ MainThread ] Error: Object::find(): Unknown name: ...Button_Continue
[ MainThread ] Error: Object::find(): Unknown name: ...Button_Continue
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/female/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/pam/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/pam/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/pam/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/stanley/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/hannah/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/female/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/female/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/hannah/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body_large.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/anthony/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body_large2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/arm_large2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/anthony/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/minigames/jan_01.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/creed/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/creed/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/kevin/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/kevin/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/kevin/head2.uis: Value 'Position' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ...[gfxDeviceList] Rebuild...
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown: Success
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown: Success
[ MainThread ] ......Release( d3d8 ): Success(0)
[ MainThread ] ......Direct3DCreate8(): Success!
[ MainThread ] ......Device Count: 1
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Initializing...
[ MainThread ] .........Monitor: \\.\DISPLAY1
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Initialization: Success
[ MainThread ] ...[gfxDeviceList] Rebuild: Success
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 1280x1024 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 201,326,592
[ MainThread ] .........Texture Total Memory Limit: 201,326,592
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 1280x1024 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 201,326,592
[ MainThread ] .........Texture Total Memory Limit: 201,326,592
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_COPY_VSYNC
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 0
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 213,909,504
[ MainThread ] .........Texture Total Memory Limit: 213,909,504
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 1280x1024 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 201,326,592
[ MainThread ] .........Texture Total Memory Limit: 201,326,592
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: StringTable::translate( 36705 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 10000 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 26000 ): Value not found.
[ MainThread ] Error: Object::find(): Unknown name: ...Button_Continue
[ MainThread ] Error: Object::find(): Unknown name: ...Button_Continue
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/text_entry_font.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/female/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/pam/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/pam/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/pam/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/stanley/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/nash/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/hannah/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/female/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/female/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/hannah/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body_large.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/anthony/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body_large2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/arm_large2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/anthony/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/minigames/jan_01.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/creed/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/standard/male/body2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/creed/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/kevin/head.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/kevin/legs2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/game/characters/unique/kevin/head2.uis: Value 'Position' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ BGLoader ] Warning: GVFile: data/interface/dialogs/label.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 1280x1024 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 201,326,592
[ MainThread ] .........Texture Total Memory Limit: 201,326,592
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_COPY_VSYNC
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 0
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 213,909,504
[ MainThread ] .........Texture Total Memory Limit: 213,909,504
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igxprd32.dll
[ MainThread ] .........Description: Intel(R) Q965/Q963 Express Chipset Family
[ MainThread ] .........Driver Version: 6.14.10.4704
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 1280x1024 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24S8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........Texture Total Memory: 201,326,592
[ MainThread ] .........Texture Total Memory Limit: 201,326,592
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 16.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: GVFile: data/interface/game/game_score.uis: Value 'Height' already exists in group, replacing.
[ MainThread ] Warning: StringTable::translate( 32060 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 11000 ): Value not found.
[ MainThread ] Warning: StringTable::translate( 27000 ): Value not found.
[ MainThread ] Error: Object::find(): Unknown name: ...Button_Continue
[ MainThread ] ...UnregisterClass( MJLIBS_Platform_Window ): Success
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] Ending Application Loop
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ]
[ MainThread ] [snd3dSubsystem] Shutting Down...
[ MainThread ] ...FMOD::System::release(): Success
[ MainThread ] [snd3dSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [gfxSubsystem] Shutting Down...
[ MainThread ] ...[gfxRenderer_Master] Shutting Down...
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ...[gfxRenderer_Master] Shutdown: Success
[ MainThread ] Warning: Factory[ gfxShaderMapFactory ]: Node (data/shaders/default.shm) still has 1 outstanding reference(s).
[ MainThread ] ...[gfxDeviceList] Shutdown...
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown: Success
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) Q965/Q963 Express Chipset Family] Shutdown: Success
[ MainThread ] ......Release( d3d8 ): Success(0)
[ MainThread ] ...[gfxDeviceList] Shutdown: Success
[ MainThread ] [gfxSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [inpSubsystem] Shutting Down...
[ MainThread ] [inpSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ] Error: gvFile: could not open file: "locale/english/strings.gvf"
[ MainThread ]
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[2472717] Frees:[2472716] Overflow:[0]Peak:[732896] Largest:[19999936] Size:[64] Frag%:[0.00] LEAK
[ MainThread ] ......[LEAK].\main.cpp:53 [64] 0x054C0040
[ MainThread ] ...Temporary Memory Allocs:[47383] Frees:[47383] Overflow:[0]Peak:[70016] Largest:[200000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...GVF Memory Allocs:[138435] Frees:[138435] Overflow:[0]Peak:[2814080] Largest:[10000000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...Gfx3d Subsystem Allocs:[3247705] Frees:[3247705] Overflow:[0]Peak:[9218112] Largest:[15000000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...Gfx3d Image Loader Allocs:[29116] Frees:[29116] Overflow:[5]Peak:[16158400] Largest:[15000000] Size:[0] Frag%:[0.00] OVERFLOW
[ MainThread ] ...Gfx3d Vertex Buffer Data Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[5000000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...Object Memory Allocs:[6318413] Frees:[6318413] Overflow:[0]Peak:[8454848] Largest:[15000000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...Sound Memory Allocs:[41369] Frees:[41369] Overflow:[0]Peak:[20024608] Largest:[40000000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...Event Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[100000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...State Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[1000000] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...Game Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[32] Size:[0] Frag%:[0.00] OK
[ MainThread ] ...Physics Entities Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[32] Size:[0] Frag%:[0.00] OK
[ MainThread ] Hunk Memory:
[ MainThread ] ...Gfx3d Command Stream Peak:[14656] Size:[0]
[ MainThread ] ...Gfx3d Scene Graph Data Peak:[0] Size:[0]
[ MainThread ] ...Gfx3d Dynamic Vertex Stream Peak:[0] Size:[0]
[ MainThread ] ...Physics Collisions Peak:[0] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[12295138] Frees:[12295137] Peak:[57487616] Size:[64]
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